Creation Kit report
Description
PCA reads your game folder and tells you exactly what is missing, with the action that fixes it.
The report runs:
- during the setup wizard, on first launch;
- in the settings, every time the game, the game folder or the compiler path changes;
- on the Compilation page, before you compile.
Errors block the compilation. Warnings do not, but they explain failures that would otherwise look random.
Use Check again in the settings after fixing something outside of PCA.
Errors
The game cannot be found
The game executable is not in the folder you selected.
Pick the folder holding SkyrimSE.exe, TESV.exe, SkyrimVR.exe, Fallout4.exe or Starfield.exe, depending on your game.
Creation Kit not installed
No source script, no compiler, no archive: the kit was never installed.
PCA offers to open Steam on the right Creation Kit. See Requirements.
If you already have a PapyrusCompiler.exe somewhere else, you can point PCA to it — the Skyrim Special Edition one compiles for Skyrim VR just as well.
The source scripts, on the other hand, must be in the game folder.
Source scripts not extracted
The kit is installed, but its source archives are still packed.
PCA lists them and extracts every .zip with Extract all.
A .rar (Skyrim LE) has to be extracted by hand.
If the extraction fails because the game folder is write protected, extract the archives yourself, or install the game outside of Program Files.
See Extract the source scripts.
Papyrus compiler not found
The configured path does not exist, or nothing was configured.
The Creation Kit installs PapyrusCompiler.exe in the Papyrus Compiler folder of the game — Tools\Papyrus Compiler for Starfield.
Use Pick PapyrusCompiler.exe to select it.
The compiler belongs to another game
The compiler PCA is set to use was installed by a different game. Those compilers are not interchangeable.
It usually means you switched game and the previous compiler path stayed. PCA offers to switch to the one your current game installed, when it finds it.
Source scripts not found
The kit looks installed, but PCA cannot find the reference script it checks (Actor.psc, or Base/Actor.psc for Fallout 4) in Data\Scripts\Source nor Data\Source\Scripts.
Check that the archives were extracted, keeping their folders.
Warnings
Source scripts are in Scripts\Source (Skyrim SE, AE, VR)
Those games keep their sources in Data\Source\Scripts, and their Creation Kit only reads that folder.
Data\Scripts\Source is the Skyrim LE folder.
PCA imports the LE folder first: an outdated copy of the game scripts left in there shadows the one your game ships, and the compilation fails without an obvious reason.
Move everything from Data\Scripts\Source to Data\Source\Scripts. PCA opens the folder for you.
The script extender has no source scripts
SKSE or F4SE is installed, but its .psc are not.
Compilation works, but any script using an extender function fails.
Extract the extender's .psc into Data\Source\Scripts for Skyrim SE, AE and VR, into Data\Scripts\Source for Skyrim LE and Fallout 4 — the folder your game reads, which is not always the one the archive is laid out for. See Script extenders.