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Version: 2026.2

Groups

Description

A group is a named list of scripts you load into the compilation in one click.

Most mods are worked on a handful of scripts at a time — a quest and its aliases, a perk tree, the scripts of one feature. Put those in a group once, and every session starts by picking its name instead of walking the same folders again.

A group keeps the paths of its scripts, not a copy of them. You keep editing your files where they are.

Creating a group

  1. Go to the Groups page.
  2. Press the + button at the top right.
  3. Type a name. It cannot be empty.
  4. Drag and drop your .psc files into the dialog.
  5. Press Create.

Any script you added by mistake can be removed from the list before you confirm.

Loading a group

On the Compilation page, the Group button holds one entry per group. Pick one, and its scripts join the list.

They are added to what is already there, not swapped in: load two groups one after the other and you compile both. A script that is already in the list is not added twice.

note

The button only shows up once you have a non-empty group, and empty groups are left out of the menu — there would be nothing to load.

Managing groups

Every row of the Groups page has a menu with Edit and Delete.

Editing reopens the same dialog: rename the group, drop more scripts in, remove some.

More details, at the top of the page, expands each group to the full path of every script it holds. Handy when two scripts share a name across mods.

Groups or recent files?

A group is curated and permanent, recent files fills itself and rolls over. They complement each other: recent files to pick up yesterday's work, a group for the set you come back to every time.